A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
cache — Property, class com.bomski.engine.data.preloader.PreloadElement
canRemove — Property, class com.bomski.engine.kernel.controller.AController
Can the controller removed
canRemove — Property, interface com.bomski.engine.kernel.controller.IController
Can the controller removed
canRemove — Property, class com.bomski.engine.kernel.model.AModel
Can remove the model
canRemove — Property, interface com.bomski.engine.kernel.model.IModel
Can remove the model
canRemove — Property, class com.bomski.engine.kernel.view.AView
Can remove the view
canRemove — Property, interface com.bomski.engine.kernel.view.IView
Can remove the view
changeState(index:int, resetAnimation:Boolean, animationCompleteListener:Function) — method, class com.bomski.engine.display.AnimationStateSprite
Change the current animation state
checkCollision() — method, class com.bomski.engine.scene.SceneController
Check for collision between collider controllers
ClassUtil — final class, package com.bomski.engine.kernel.util
Util class
clone() — method, class com.bomski.engine.data.preloader.event.PreloadEvent
Clone this preload event
clone() — method, class com.bomski.engine.entity.event.EntityChangeEvent
Clones this EntityChangeEvent
clone() — method, class com.bomski.engine.kernel.model.event.ModelChangeEvent
Clones this ModelChangeEvent
clone() — method, class com.bomski.engine.scene.event.SceneEvent
Clones this SceneEvent
clone() — method, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent
Clone this multitexture atlases event
collide(other:com.bomski.engine.kernel.collider:ICollider) — method, class com.bomski.engine.kernel.collider.BoxCollider
Collide this collider with the other collider
collide(other:com.bomski.engine.kernel.collider:ICollider) — method, interface com.bomski.engine.kernel.collider.ICollider
Check if this collider collides with other
collide(rectA:flash.geom:Rectangle, rectB:flash.geom:Rectangle) — Static Method , class com.bomski.engine.kernel.util.ColliderUtil
Check if rectA collides with rectB
collider — Property, class com.bomski.engine.entity.EntityModel
The collider or null if no collider exist
collider — Property, class com.bomski.engine.kernel.collider.ColliderHit
The other collider
collider — Property, class com.bomski.engine.kernel.controller.AColliderController
The collider of the model
collider — Property, interface com.bomski.engine.kernel.controller.IColliderController
The collider of the model of this controller
collider — Property, interface com.bomski.engine.kernel.model.IColliderModel
The collider of the model
_colliderControllers — Property, class com.bomski.engine.scene.SceneController
Store collider controllers for collision checking
ColliderHit — class, package com.bomski.engine.kernel.collider
A collider hit object which stores collision
ColliderHit(collider:com.bomski.engine.kernel.collider:ICollider, controller:com.bomski.engine.kernel.controller:IController) — Constructor, class com.bomski.engine.kernel.collider.ColliderHit
Constructor
ColliderUtil — final class, package com.bomski.engine.kernel.util
Util class
com.bomski.engine — package
The main package which the Engine class
com.bomski.engine.data — package
The com.bomski.engine.data package contains classes for loading and storing data like Assets, Sounds, XMLs
com.bomski.engine.data.asset — package
The com.bomski.engine.data.asset package contains classes for loading and storing Assets
com.bomski.engine.data.asset.error — package
com.bomski.engine.data.preloader — package
The com.bomski.engine.data.preloader package contains classes for preloading data
com.bomski.engine.data.preloader.error — package
com.bomski.engine.data.preloader.event — package
com.bomski.engine.data.sound — package
The com.bomski.engine.data.sound package contains classes for loading and storing Sounds
com.bomski.engine.data.sound.error — package
com.bomski.engine.data.xml — package
The com.bomski.engine.data.xml package contains classes for loading and storing XMLs
com.bomski.engine.data.xml.error — package
com.bomski.engine.display — package
The com.bomski.engine.display package contains classes for displaying objects like a AnimationStateSprite
com.bomski.engine.entity — package
The com.bomski.engine.entity package contains classes for Entities which can be use as game objects
com.bomski.engine.entity.event — package
The com.bomski.engine.entity.event package contains the EntityChangeEvent
com.bomski.engine.game — package
The com.bomski.engine.game package contains classes and interfaces for the main game object
com.bomski.engine.kernel — package
The com.bomski.engine.kernel package contains basic classes and interfaces for the MVC system and Util classes
com.bomski.engine.kernel.collider — package
The com.bomski.engine.kernel.collider package contains classes and interfaces for collider
com.bomski.engine.kernel.controller — package
The com.bomski.engine.kernel.controller package contains base classes and interfaces for the controller of the MVC system
com.bomski.engine.kernel.model — package
The com.bomski.engine.kernel.model package contains base classes and interfaces for the model of the MVC system
com.bomski.engine.kernel.model.event — package
com.bomski.engine.kernel.timer — package
com.bomski.engine.kernel.util — package
The com.bomski.engine.kernel.util package contains classes which utility functions
com.bomski.engine.kernel.view — package
The com.bomski.engine.kernel.view package contains base classes and interfaces for the view of the MVC system
com.bomski.engine.scene — package
The com.bomski.engine.scene package contains classes and interfaces for scenes
com.bomski.engine.scene.event — package
com.bomski.engine.scene.layer — package
The com.bomski.engine.scene.layer package contains classes and interfaces for layer for the SceneView class
com.bomski.engine.scene.layer.sorting — package
com.bomski.engine.textures — package
The com.bomski.engine.textures package contains classes to store texture atlases and helper class to get the texture(s) from texture atlases
com.bomski.engine.textures.event — package
compare(displayObject1:starling.display:DisplayObject, displayObject2:starling.display:DisplayObject) — Static Method , class com.bomski.engine.scene.layer.sorting.DefaultSorting
Sorting function for displayobjects to put objects with lower y in front of the other
contains(name:String) — method, interface com.bomski.engine.data.IObjectManager
Checks if the manager contains a object with the name
contains(name:String) — method, class com.bomski.engine.data.asset.AssetsManager
Checks if the manager contains a object with the name
contains(name:String) — method, class com.bomski.engine.data.sound.SoundManager
Checks if the manager contains a object with the name
contains(name:String) — method, class com.bomski.engine.data.xml.XMLManager
Checks if the manager contains a object with the name
containsViewChild(view:com.bomski.engine.kernel.view:IView) — method, interface com.bomski.engine.scene.layer.ILayer
Contains the view child
containsViewChild(view:com.bomski.engine.kernel.view:IView) — method, class com.bomski.engine.scene.layer.Layer
Contains the view child
containsViewChildWithName(name:String) — method, interface com.bomski.engine.scene.layer.ILayer
Contains a view child with the name
containsViewChildWithName(name:String) — method, class com.bomski.engine.scene.layer.Layer
Contains a view child with the name
content — Property, class com.bomski.engine.data.asset.AssetObject
The content of the asset
content — Property, class com.bomski.engine.data.sound.SoundObject
The content of the sound
content — Property, class com.bomski.engine.data.xml.XMLObject
The content of the xml
_controller — Property, class com.bomski.engine.game.AGame
controller — Property, class com.bomski.engine.kernel.collider.ColliderHit
The of the other collider or null if no controller exiswt
_controller — Property, class com.bomski.engine.kernel.view.AView
_controller — Property, class com.bomski.engine.scene.AScene
_controllers — Property, class com.bomski.engine.scene.SceneController
_controllersClass — Property, class com.bomski.engine.scene.SceneController
_controllersName — Property, class com.bomski.engine.scene.SceneController
To get controller by name
create() — method, class com.bomski.engine.game.GameController
This function is called if all game data are loaded and introscene and loadingscene is loaded but before switch to running
create() — method, class com.bomski.engine.scene.AScene
Create the scene if the scene is created it dispatch the SceneEvent.CREATING_COMPLETE
create() — method, interface com.bomski.engine.scene.IScene
Create the scene
create() — method, class com.bomski.engine.scene.SceneController
Create the scene Override this for creating the scene
createAllTextureAtlases() — method, class com.bomski.engine.textures.MultiTextureAtlases
Create all texture atlases
CREATED — Constant Static Property, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent
If one textureatlas is created
createFromXML(xmlNode:XML) — Static Method , class com.bomski.engine.textures.MultiTextureAtlasTexture
Creates a MultiTextureAtlasTexture from xml
createFromXML(xmlNode:XML) — Static Method , class com.bomski.engine.textures.MultiTextureAtlasTexturePrefix
Create a MultiTextureAtlasTexturePrefix from XML
createGame() — method, class com.bomski.engine.game.AGame
Creates the game
createGameController() — method, class com.bomski.engine.game.AGame
Create the game controller Overrides this for custom game controller
createGameModel() — method, class com.bomski.engine.game.AGame
Create the game model Overrides this for custom game models
createGameView() — method, class com.bomski.engine.game.AGame
Create the game view Overrides this for custom game view
createIntroScene() — method, class com.bomski.engine.game.GameController
Override this function to create a intro scene Important: This scene can not use any data from the global textureatlases (gamedata are not loaded at this point)
createLoadingScene() — method, class com.bomski.engine.game.GameController
Override this function to create a loading scene Important: This scene can not use any data from the global textureatlases (gamedata are not loaded at this point)
createNextTextureAtlas() — method, class com.bomski.engine.textures.MultiTextureAtlases
Create the next texture atlas This can be use if you have a limited device and you only want create one textureatlas every frame
createScene(sceneName:String) — method, class com.bomski.engine.game.GameController
Override this function to create scenes
createScene() — method, class com.bomski.engine.scene.AScene
Create the scene and dispatch the SceneEvent.CREATING_COMPLETE
createSceneController() — method, class com.bomski.engine.scene.AScene
Create a scene controller Override this if you want a custom scene controller
createSceneModel() — method, class com.bomski.engine.scene.AScene
Create a scene model Override this if you want a custom scene model
createSceneView() — method, class com.bomski.engine.scene.AScene
Create a scene view Override this if you want a custom scene view
CREATING_COMPLETE — Constant Static Property, class com.bomski.engine.scene.event.SceneEvent
Scene creating complete
CREATING_COMPLETE — Constant Static Property, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent
Creating of all textureatlases is complete
currentAnimationStateIndex — Property, class com.bomski.engine.display.AnimationStateSprite
The current animation state index
currentMovieClip — Property, class com.bomski.engine.display.AnimationStateSprite
The current movieclip object
currentScene — Property, class com.bomski.engine.game.GameModel
The current scene
currentScene — Property, class com.bomski.engine.game.GameView
Current visible sceneview
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z