| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| cache — Property, class com.bomski.engine.data.preloader.PreloadElement |
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| canRemove — Property, class com.bomski.engine.kernel.controller.AController |
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Can the controller removed
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| canRemove — Property, interface com.bomski.engine.kernel.controller.IController |
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Can the controller removed
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| canRemove — Property, class com.bomski.engine.kernel.model.AModel |
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Can remove the model
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| canRemove — Property, interface com.bomski.engine.kernel.model.IModel |
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Can remove the model
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| canRemove — Property, class com.bomski.engine.kernel.view.AView |
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Can remove the view
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| canRemove — Property, interface com.bomski.engine.kernel.view.IView |
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Can remove the view
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| changeState(index:int, resetAnimation:Boolean, animationCompleteListener:Function) — method, class com.bomski.engine.display.AnimationStateSprite |
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Change the current animation state
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| checkCollision() — method, class com.bomski.engine.scene.SceneController |
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Check for collision between collider controllers
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| ClassUtil — final class, package com.bomski.engine.kernel.util |
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Util class
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| clone() — method, class com.bomski.engine.data.preloader.event.PreloadEvent |
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Clone this preload event
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| clone() — method, class com.bomski.engine.entity.event.EntityChangeEvent |
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Clones this EntityChangeEvent
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| clone() — method, class com.bomski.engine.kernel.model.event.ModelChangeEvent |
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Clones this ModelChangeEvent
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| clone() — method, class com.bomski.engine.scene.event.SceneEvent |
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Clones this SceneEvent
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| clone() — method, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent |
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Clone this multitexture atlases event
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| collide(other:com.bomski.engine.kernel.collider:ICollider) — method, class com.bomski.engine.kernel.collider.BoxCollider |
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Collide this collider with the other collider
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| collide(other:com.bomski.engine.kernel.collider:ICollider) — method, interface com.bomski.engine.kernel.collider.ICollider |
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Check if this collider collides with other
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| collide(rectA:flash.geom:Rectangle, rectB:flash.geom:Rectangle) — Static Method , class com.bomski.engine.kernel.util.ColliderUtil |
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Check if rectA collides with rectB
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| collider — Property, class com.bomski.engine.entity.EntityModel |
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The collider or null if no collider exist
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| collider — Property, class com.bomski.engine.kernel.collider.ColliderHit |
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The other collider
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| collider — Property, class com.bomski.engine.kernel.controller.AColliderController |
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The collider of the model
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| collider — Property, interface com.bomski.engine.kernel.controller.IColliderController |
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The collider of the model of this controller
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| collider — Property, interface com.bomski.engine.kernel.model.IColliderModel |
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The collider of the model
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| _colliderControllers — Property, class com.bomski.engine.scene.SceneController |
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Store collider controllers for collision checking
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| ColliderHit — class, package com.bomski.engine.kernel.collider |
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A collider hit object which stores collision
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| ColliderHit(collider:com.bomski.engine.kernel.collider:ICollider, controller:com.bomski.engine.kernel.controller:IController) — Constructor, class com.bomski.engine.kernel.collider.ColliderHit |
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Constructor
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| ColliderUtil — final class, package com.bomski.engine.kernel.util |
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Util class
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| com.bomski.engine — package |
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The main package which the Engine class
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| com.bomski.engine.data — package |
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The com.bomski.engine.data package contains classes for loading and storing data like Assets, Sounds, XMLs
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| com.bomski.engine.data.asset — package |
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The com.bomski.engine.data.asset package contains classes for loading and storing Assets
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| com.bomski.engine.data.asset.error — package |
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| com.bomski.engine.data.preloader — package |
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The com.bomski.engine.data.preloader package contains classes for preloading data
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| com.bomski.engine.data.preloader.error — package |
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| com.bomski.engine.data.preloader.event — package |
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| com.bomski.engine.data.sound — package |
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The com.bomski.engine.data.sound package contains classes for loading and storing Sounds
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| com.bomski.engine.data.sound.error — package |
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| com.bomski.engine.data.xml — package |
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The com.bomski.engine.data.xml package contains classes for loading and storing XMLs
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| com.bomski.engine.data.xml.error — package |
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| com.bomski.engine.display — package |
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The com.bomski.engine.display package contains classes for displaying objects like a AnimationStateSprite
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| com.bomski.engine.entity — package |
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The com.bomski.engine.entity package contains classes for Entities which can be use as game objects
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| com.bomski.engine.entity.event — package |
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The com.bomski.engine.entity.event package contains the EntityChangeEvent
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| com.bomski.engine.game — package |
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The com.bomski.engine.game package contains classes and interfaces for the main game object
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| com.bomski.engine.kernel — package |
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The com.bomski.engine.kernel package contains basic classes and interfaces for the MVC system and Util classes
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| com.bomski.engine.kernel.collider — package |
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The com.bomski.engine.kernel.collider package contains classes and interfaces for collider
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| com.bomski.engine.kernel.controller — package |
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The com.bomski.engine.kernel.controller package contains base classes and interfaces for the controller of the MVC system
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| com.bomski.engine.kernel.model — package |
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The com.bomski.engine.kernel.model package contains base classes and interfaces for the model of the MVC system
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| com.bomski.engine.kernel.model.event — package |
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| com.bomski.engine.kernel.timer — package |
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| com.bomski.engine.kernel.util — package |
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The com.bomski.engine.kernel.util package contains classes which utility functions
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| com.bomski.engine.kernel.view — package |
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The com.bomski.engine.kernel.view package contains base classes and interfaces for the view of the MVC system
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| com.bomski.engine.scene — package |
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The com.bomski.engine.scene package contains classes and interfaces for scenes
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| com.bomski.engine.scene.event — package |
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| com.bomski.engine.scene.layer — package |
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The com.bomski.engine.scene.layer package contains classes and interfaces for layer for the SceneView class
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| com.bomski.engine.scene.layer.sorting — package |
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| com.bomski.engine.textures — package |
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The com.bomski.engine.textures package contains classes to store texture atlases and helper class to get the texture(s) from texture atlases
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| com.bomski.engine.textures.event — package |
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| compare(displayObject1:starling.display:DisplayObject, displayObject2:starling.display:DisplayObject) — Static Method , class com.bomski.engine.scene.layer.sorting.DefaultSorting |
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Sorting function for displayobjects to put objects with lower y in front of the other
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| contains(name:String) — method, interface com.bomski.engine.data.IObjectManager |
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Checks if the manager contains a object with the name
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| contains(name:String) — method, class com.bomski.engine.data.asset.AssetsManager |
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Checks if the manager contains a object with the name
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| contains(name:String) — method, class com.bomski.engine.data.sound.SoundManager |
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Checks if the manager contains a object with the name
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| contains(name:String) — method, class com.bomski.engine.data.xml.XMLManager |
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Checks if the manager contains a object with the name
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| containsViewChild(view:com.bomski.engine.kernel.view:IView) — method, interface com.bomski.engine.scene.layer.ILayer |
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Contains the view child
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| containsViewChild(view:com.bomski.engine.kernel.view:IView) — method, class com.bomski.engine.scene.layer.Layer |
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Contains the view child
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| containsViewChildWithName(name:String) — method, interface com.bomski.engine.scene.layer.ILayer |
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Contains a view child with the name
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| containsViewChildWithName(name:String) — method, class com.bomski.engine.scene.layer.Layer |
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Contains a view child with the name
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| content — Property, class com.bomski.engine.data.asset.AssetObject |
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The content of the asset
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| content — Property, class com.bomski.engine.data.sound.SoundObject |
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The content of the sound
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| content — Property, class com.bomski.engine.data.xml.XMLObject |
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The content of the xml
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| _controller — Property, class com.bomski.engine.game.AGame |
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| controller — Property, class com.bomski.engine.kernel.collider.ColliderHit |
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The of the other collider or null if no controller exiswt
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| _controller — Property, class com.bomski.engine.kernel.view.AView |
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| _controller — Property, class com.bomski.engine.scene.AScene |
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| _controllers — Property, class com.bomski.engine.scene.SceneController |
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| _controllersClass — Property, class com.bomski.engine.scene.SceneController |
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| _controllersName — Property, class com.bomski.engine.scene.SceneController |
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To get controller by name
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| create() — method, class com.bomski.engine.game.GameController |
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This function is called if all game data are loaded and introscene and loadingscene is loaded
but before switch to running
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| create() — method, class com.bomski.engine.scene.AScene |
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Create the scene if the scene is created it dispatch the SceneEvent.CREATING_COMPLETE
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| create() — method, interface com.bomski.engine.scene.IScene |
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Create the scene
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| create() — method, class com.bomski.engine.scene.SceneController |
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Create the scene
Override this for creating the scene
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| createAllTextureAtlases() — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Create all texture atlases
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| CREATED — Constant Static Property, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent |
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If one textureatlas is created
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| createFromXML(xmlNode:XML) — Static Method , class com.bomski.engine.textures.MultiTextureAtlasTexture |
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Creates a MultiTextureAtlasTexture from xml
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| createFromXML(xmlNode:XML) — Static Method , class com.bomski.engine.textures.MultiTextureAtlasTexturePrefix |
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Create a MultiTextureAtlasTexturePrefix from XML
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| createGame() — method, class com.bomski.engine.game.AGame |
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Creates the game
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| createGameController() — method, class com.bomski.engine.game.AGame |
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Create the game controller
Overrides this for custom game controller
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| createGameModel() — method, class com.bomski.engine.game.AGame |
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Create the game model
Overrides this for custom game models
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| createGameView() — method, class com.bomski.engine.game.AGame |
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Create the game view
Overrides this for custom game view
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| createIntroScene() — method, class com.bomski.engine.game.GameController |
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Override this function to create a intro scene
Important: This scene can not use any data from the global textureatlases (gamedata are not loaded at this point)
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| createLoadingScene() — method, class com.bomski.engine.game.GameController |
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Override this function to create a loading scene
Important: This scene can not use any data from the global textureatlases (gamedata are not loaded at this point)
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| createNextTextureAtlas() — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Create the next texture atlas
This can be use if you have a limited device and you only want create one textureatlas every frame
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| createScene(sceneName:String) — method, class com.bomski.engine.game.GameController |
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Override this function to create scenes
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| createScene() — method, class com.bomski.engine.scene.AScene |
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Create the scene and dispatch the SceneEvent.CREATING_COMPLETE
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| createSceneController() — method, class com.bomski.engine.scene.AScene |
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Create a scene controller
Override this if you want a custom scene controller
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| createSceneModel() — method, class com.bomski.engine.scene.AScene |
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Create a scene model
Override this if you want a custom scene model
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| createSceneView() — method, class com.bomski.engine.scene.AScene |
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Create a scene view
Override this if you want a custom scene view
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| CREATING_COMPLETE — Constant Static Property, class com.bomski.engine.scene.event.SceneEvent |
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Scene creating complete
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| CREATING_COMPLETE — Constant Static Property, class com.bomski.engine.textures.event.MultiTextureAtlasesEvent |
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Creating of all textureatlases is complete
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| currentAnimationStateIndex — Property, class com.bomski.engine.display.AnimationStateSprite |
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The current animation state index
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| currentMovieClip — Property, class com.bomski.engine.display.AnimationStateSprite |
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The current movieclip object
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| currentScene — Property, class com.bomski.engine.game.GameModel |
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The current scene
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| currentScene — Property, class com.bomski.engine.game.GameView |
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Current visible sceneview
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |