| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| ICollider — Interface, package com.bomski.engine.kernel.collider |
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Interface for collider
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| IColliderController — Interface, package com.bomski.engine.kernel.controller |
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Interface for a collider controller
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| IColliderModel — Interface, package com.bomski.engine.kernel.model |
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Interface for a model with a collider
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| IController — Interface, package com.bomski.engine.kernel.controller |
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Interface for controller
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| IDispose — Interface, package com.bomski.engine.kernel |
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Interface
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| IGame — Interface, package com.bomski.engine.game |
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Interface for the Game to get global data
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| IIntroScene — Interface, package com.bomski.engine.scene |
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Interface for the intro scene
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| IKeyboardController — Interface, package com.bomski.engine.kernel.controller |
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Interface for a controller handle keyboard events
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| ILayer — Interface, package com.bomski.engine.scene.layer |
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Interface for layer
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| IModel — Interface, package com.bomski.engine.kernel.model |
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... |
| introScene — Property, class com.bomski.engine.game.GameModel |
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The intro scene
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| IObjectManager — Interface, package com.bomski.engine.data |
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A interface for an object manager
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| IPreloadable — Interface, package com.bomski.engine.data.preloader |
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Interface for preloadable objects
A class which implements this interface needs to dispatch the PreloadEvent.LOADED event when the object is loaded
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| IScene — Interface, package com.bomski.engine.scene |
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Interface for a scene
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| isDebug — Static Property, class com.bomski.engine.Engine |
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| isLoading — Property, class com.bomski.engine.game.GameModel |
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The game model is loading
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| isLoading — Property, class com.bomski.engine.scene.AScene |
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Is the scene loading
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| isLoading — Property, interface com.bomski.engine.scene.IScene |
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Is the scene loading
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| isLoading — Property, class com.bomski.engine.scene.SceneModel |
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The scene model is loading
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| isLoadingScene — Property, class com.bomski.engine.game.GameModel |
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The game model is loading a scene
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| isPause — Property, class com.bomski.engine.kernel.model.AModel |
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Is the model pause
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| isPause — Property, interface com.bomski.engine.kernel.model.IModel |
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Is the model pause
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| isPause — Property, class com.bomski.engine.scene.AScene |
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Is the scene pause
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| isPause — Property, interface com.bomski.engine.scene.IScene |
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Is the scene pause
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| isReady — Property, class com.bomski.engine.scene.AScene |
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Is the scene ready
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| isReady — Property, interface com.bomski.engine.scene.IScene |
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Is the scene ready
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| isReady — Property, class com.bomski.engine.scene.SceneModel |
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The scene model is ready
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| isRestarting — Property, class com.bomski.engine.scene.AScene |
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Is the scene restarting
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| isRestarting — Property, interface com.bomski.engine.scene.IScene |
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Is the scene restarting
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| isRestarting — Property, class com.bomski.engine.scene.SceneModel |
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The scene model is restarting
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| isRunning — Property, class com.bomski.engine.kernel.model.AModel |
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Is the model running
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| isRunning — Property, interface com.bomski.engine.kernel.model.IModel |
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Is the model running
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| isRunning — Property, class com.bomski.engine.scene.AScene |
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Is the scene running
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| isRunning — Property, interface com.bomski.engine.scene.IScene |
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Is the scene running
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| isTrigger — Property, class com.bomski.engine.kernel.collider.BoxCollider |
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Is the box collider a trigger
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| isTrigger — Property, interface com.bomski.engine.kernel.collider.ICollider |
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Is the collider a trigger
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| ITouchController — Interface, package com.bomski.engine.kernel.controller |
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Interface for a controller handle touch events and mouse events
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| IView — Interface, package com.bomski.engine.kernel.view |
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... |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |