| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| Engine — class, package com.bomski.engine | |
| The Engine class | |
| Engine(stage:flash.display:Stage, gameClass:Class, debug:Boolean, profil:int) — Constructor, class com.bomski.engine.Engine | |
| Constructor | |
| EnObjectType — final class, package com.bomski.engine.data | |
| A helper class which defines objecttypes | |
| EntityChangeEvent — class, package com.bomski.engine.entity.event | |
| A EntityChangeEvent class | |
| EntityChangeEvent(type:String, bubbles:Boolean) — Constructor, class com.bomski.engine.entity.event.EntityChangeEvent | |
| Constructor | |
| EntityController — class, package com.bomski.engine.entity | |
| An entity controller class | |
| EntityController(name:String, model:com.bomski.engine.kernel.model:IColliderModel) — Constructor, class com.bomski.engine.entity.EntityController | |
| Constructor | |
| EntityModel — class, package com.bomski.engine.entity | |
| Entity model class | |
| EntityModel(name:String, entityState:String, x:Number, y:Number, velocityX:Number, velocityY:Number, rotationAngle:Number, rotationSpeed:Number, collider:com.bomski.engine.kernel.collider:ICollider) — Constructor, class com.bomski.engine.entity.EntityModel | |
| Constructor | |
| entityState — Property, class com.bomski.engine.entity.EntityModel | |
| The current state of the entity | |
| ENTITYSTATE_CHANGE — Constant Static Property, class com.bomski.engine.entity.event.EntityChangeEvent | |
| The state of the entity has changed | |
| EntityView — class, package com.bomski.engine.entity | |
| Entity view class | |
| EntityView(name:String, model:com.bomski.engine.entity:EntityModel, controller:com.bomski.engine.kernel.controller:IController) — Constructor, class com.bomski.engine.entity.EntityView | |
| Constructor | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |