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PARSEABLE — Constant Static Property, class com.bomski.engine.data.preloader.event.PreloadEvent
Preloadbale is ready for parsing
parseAdditionalGameData(rootNode:XML) — method, class com.bomski.engine.game.AGame
Override this function to parse additional data from the game xml-file
parseAdditionalSceneData(rootNode:XML) — method, class com.bomski.engine.scene.AScene
Parse additional data from the scene xml-file
parseData(rootNode:XML) — method, class com.bomski.engine.game.AGame
Parse the basic game data
parseTextureAtlases(atlases:XML) — method, class com.bomski.engine.textures.MultiTextureAtlases
Parse the textureatlases from a xml file
pause() — method, class com.bomski.engine.display.AnimationStateSprite
Pause the animation
pause() — method, class com.bomski.engine.kernel.controller.AController
Pause the controller
pause() — method, interface com.bomski.engine.kernel.controller.IController
Pause the controller
pause() — method, class com.bomski.engine.kernel.model.AModel
Pause the model
pause() — method, interface com.bomski.engine.kernel.model.IModel
Pause the model
pause() — method, class com.bomski.engine.kernel.timer.Timer
Pause the timer
pause() — method, class com.bomski.engine.scene.AScene
Pause the scene
pause() — method, interface com.bomski.engine.scene.IScene
Pause the scene
pause() — method, class com.bomski.engine.scene.SceneController
Pause the scene controller and the scene model
pause() — method, class com.bomski.engine.scene.SceneModel
Pause the model
pivotX — Property, class com.bomski.engine.textures.MultiTextureAtlasTexturePrefix
Pivot x
pivotY — Property, class com.bomski.engine.textures.MultiTextureAtlasTexturePrefix
Pivot y
play() — method, class com.bomski.engine.display.AnimationStateSprite
Play the animation
POSITION_CHANGE — Constant Static Property, class com.bomski.engine.entity.event.EntityChangeEvent
The position of the enity has changed
_preloadableObjects — Property, class com.bomski.engine.data.preloader.Preloader
PreloadElement — class, package com.bomski.engine.data.preloader
A helper class for the preloader
PreloadElement(preloadable:com.bomski.engine.data.preloader:IPreloadable, group:String, waitForGroup:String, alreadyLoaded:Boolean, cache:Boolean) — Constructor, class com.bomski.engine.data.preloader.PreloadElement
Constructor
_preloader — Property, class com.bomski.engine.game.AGame
_preloader — Property, class com.bomski.engine.scene.AScene
Preloader — class, package com.bomski.engine.data.preloader
A Preloader class
Preloader(preloadingType:uint) — Constructor, class com.bomski.engine.data.preloader.Preloader
Constructor
PreloadError — class, package com.bomski.engine.data.preloader.error
preload error
PreloadError(message:String, id:any) — Constructor, class com.bomski.engine.data.preloader.error.PreloadError
PreloadEvent — class, package com.bomski.engine.data.preloader.event
The preload event class
PreloadEvent(type:String, preloadable:com.bomski.engine.data.preloader:IPreloadable) — Constructor, class com.bomski.engine.data.preloader.event.PreloadEvent
Constructor
PRELOADING_PARALLEL — Constant Static Property, class com.bomski.engine.data.preloader.Preloader
PreloadingType parallel defines if the preloader start loading all preloadable objects parallel
PRELOADING_SERIELL — Constant Static Property, class com.bomski.engine.data.preloader.Preloader
PreloadingType seriell defines if the preloader start loading all preloadable objects seriell
_preloadingType — Property, class com.bomski.engine.data.preloader.Preloader
PROFIL_DESKTOP — Constant Static Property, class com.bomski.engine.Engine
Profil for desktop game
PROFIL_MOBILE — Constant Static Property, class com.bomski.engine.Engine
Profil for mobile game
PROFIL_WEB — Constant Static Property, class com.bomski.engine.Engine
Profil for web game
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