| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| update() — method, class com.bomski.engine.entity.EntityModel | |
| Update the entity model - move the entity if velocityX or velocityY are not zero - rotate the entity if the rotation speed is not zero | |
| update() — method, class com.bomski.engine.kernel.controller.AController | |
| Update the controller | |
| update() — method, interface com.bomski.engine.kernel.controller.IController | |
| Update the controller | |
| update() — method, class com.bomski.engine.kernel.model.AModel | |
| Update the model data | |
| update() — method, interface com.bomski.engine.kernel.model.IModel | |
| Update the model data | |
| update() — method, class com.bomski.engine.kernel.timer.Timer | |
| Update the timer only then the values gets updated | |
| update() — method, class com.bomski.engine.scene.AScene | |
| Update the scene and removed no longer needed models,controllers and views | |
| update() — method, interface com.bomski.engine.scene.IScene | |
| Update the scene | |
| update() — method, class com.bomski.engine.scene.SceneController | |
| Update the controller - check for collision - updates nested controllers | |
| update() — method, class com.bomski.engine.scene.SceneModel | |
| Update all models if state is STATE_RUNNING | |
| updatePosition(x:Number, y:Number) — method, class com.bomski.engine.kernel.collider.BoxCollider | |
| Update the collider position by object position | |
| updatePosition(x:Number, y:Number) — method, interface com.bomski.engine.kernel.collider.ICollider | |
| Update the collider position by object position | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |