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update() — method, class com.bomski.engine.entity.EntityModel
Update the entity model - move the entity if velocityX or velocityY are not zero - rotate the entity if the rotation speed is not zero
update() — method, class com.bomski.engine.kernel.controller.AController
Update the controller
update() — method, interface com.bomski.engine.kernel.controller.IController
Update the controller
update() — method, class com.bomski.engine.kernel.model.AModel
Update the model data
update() — method, interface com.bomski.engine.kernel.model.IModel
Update the model data
update() — method, class com.bomski.engine.kernel.timer.Timer
Update the timer only then the values gets updated
update() — method, class com.bomski.engine.scene.AScene
Update the scene and removed no longer needed models,controllers and views
update() — method, interface com.bomski.engine.scene.IScene
Update the scene
update() — method, class com.bomski.engine.scene.SceneController
Update the controller - check for collision - updates nested controllers
update() — method, class com.bomski.engine.scene.SceneModel
Update all models if state is STATE_RUNNING
updatePosition(x:Number, y:Number) — method, class com.bomski.engine.kernel.collider.BoxCollider
Update the collider position by object position
updatePosition(x:Number, y:Number) — method, interface com.bomski.engine.kernel.collider.ICollider
Update the collider position by object position
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