| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| _game — Property, class com.bomski.engine.game.GameController |
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| game — Property, class com.bomski.engine.scene.AScene |
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The game
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| game — Property, interface com.bomski.engine.scene.IScene |
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The game object
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| GameController — class, package com.bomski.engine.game |
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The base GameController class
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| GameController(name:String, model:com.bomski.engine.game:GameModel, stage:starling.display:Stage, game:com.bomski.engine.game:IGame) — Constructor, class com.bomski.engine.game.GameController |
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Constructor
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| _gameModel — Property, class com.bomski.engine.game.GameController |
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| GameModel — class, package com.bomski.engine.game |
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The base game model class
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| GameModel(name:String) — Constructor, class com.bomski.engine.game.GameModel |
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Constructor
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| GAMEMODELSTATE_LOADING — Constant Static Property, class com.bomski.engine.game.GameModel |
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Game is loading
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| GAMEMODELSTATE_LOADINGSCENE — Constant Static Property, class com.bomski.engine.game.GameModel |
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Game is loading a scene
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| _gameView — Property, class com.bomski.engine.game.GameController |
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| GameView — class, package com.bomski.engine.game |
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The base gameview class
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| GameView(name:String, model:com.bomski.engine.game:GameModel, controller:com.bomski.engine.game:GameController) — Constructor, class com.bomski.engine.game.GameView |
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Constructor
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| gameXMLPath — Static Property, class com.bomski.engine.game.AGame |
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The path to the game.xml file
Static because Starling creates this object directly
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| getAssetObjectBitmap(name:String) — method, class com.bomski.engine.data.asset.AssetsManager |
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Get the bitmap of an AssetObject
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| getAssetObjectByName(name:String) — method, class com.bomski.engine.data.asset.AssetsManager |
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Get the AssetObject by name
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| getAtlas(atlasName:String) — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Get a textureatlas by atlas name
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| getClass(obj:Object) — Static Method , class com.bomski.engine.kernel.util.ClassUtil |
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Get the class of a object
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| getControllerByName(name:String) — method, class com.bomski.engine.scene.SceneController |
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Get a controller by the unique name
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| getControllersByClass(cls:Class) — method, class com.bomski.engine.scene.SceneController |
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Get controllers by class
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| getModelByName(name:String) — method, class com.bomski.engine.scene.SceneModel |
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Get a model by the unique name
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| getModelsByClass(cls:Class) — method, class com.bomski.engine.scene.SceneModel |
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Get models by class
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| getObjectContent(name:String) — method, interface com.bomski.engine.data.IObjectManager |
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Get object content by name
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| getObjectContent(name:String) — method, class com.bomski.engine.data.asset.AssetsManager |
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Get object content by name
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| getObjectContent(name:String) — method, class com.bomski.engine.data.sound.SoundManager |
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Get object content by name
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| getObjectContent(name:String) — method, class com.bomski.engine.data.xml.XMLManager |
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Get object content by name
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| getSoundObject(name:String) — method, class com.bomski.engine.data.sound.SoundManager |
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Get the SoundObject by name
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| getTexture(texture:com.bomski.engine.textures:MultiTextureAtlasTexture) — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Get a texture from texture atlas
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| getTextureByName(atlasName:String, textureName:String) — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Get texture by name
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| getTextures(prefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Get textures by prefix
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| getTexturesByName(atlasName:String, prefix:String) — method, class com.bomski.engine.textures.MultiTextureAtlases |
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Get textures by name
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| getXMLObject(name:String) — method, class com.bomski.engine.data.xml.XMLManager |
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Get a xml object by name
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| group — Property, class com.bomski.engine.data.preloader.PreloadElement |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |