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_game — Property, class com.bomski.engine.game.GameController
game — Property, class com.bomski.engine.scene.AScene
The game
game — Property, interface com.bomski.engine.scene.IScene
The game object
GameController — class, package com.bomski.engine.game
The base GameController class
GameController(name:String, model:com.bomski.engine.game:GameModel, stage:starling.display:Stage, game:com.bomski.engine.game:IGame) — Constructor, class com.bomski.engine.game.GameController
Constructor
_gameModel — Property, class com.bomski.engine.game.GameController
GameModel — class, package com.bomski.engine.game
The base game model class
GameModel(name:String) — Constructor, class com.bomski.engine.game.GameModel
Constructor
GAMEMODELSTATE_LOADING — Constant Static Property, class com.bomski.engine.game.GameModel
Game is loading
GAMEMODELSTATE_LOADINGSCENE — Constant Static Property, class com.bomski.engine.game.GameModel
Game is loading a scene
_gameView — Property, class com.bomski.engine.game.GameController
GameView — class, package com.bomski.engine.game
The base gameview class
GameView(name:String, model:com.bomski.engine.game:GameModel, controller:com.bomski.engine.game:GameController) — Constructor, class com.bomski.engine.game.GameView
Constructor
gameXMLPath — Static Property, class com.bomski.engine.game.AGame
The path to the game.xml file Static because Starling creates this object directly
getAssetObjectBitmap(name:String) — method, class com.bomski.engine.data.asset.AssetsManager
Get the bitmap of an AssetObject
getAssetObjectByName(name:String) — method, class com.bomski.engine.data.asset.AssetsManager
Get the AssetObject by name
getAtlas(atlasName:String) — method, class com.bomski.engine.textures.MultiTextureAtlases
Get a textureatlas by atlas name
getClass(obj:Object) — Static Method , class com.bomski.engine.kernel.util.ClassUtil
Get the class of a object
getControllerByName(name:String) — method, class com.bomski.engine.scene.SceneController
Get a controller by the unique name
getControllersByClass(cls:Class) — method, class com.bomski.engine.scene.SceneController
Get controllers by class
getModelByName(name:String) — method, class com.bomski.engine.scene.SceneModel
Get a model by the unique name
getModelsByClass(cls:Class) — method, class com.bomski.engine.scene.SceneModel
Get models by class
getObjectContent(name:String) — method, interface com.bomski.engine.data.IObjectManager
Get object content by name
getObjectContent(name:String) — method, class com.bomski.engine.data.asset.AssetsManager
Get object content by name
getObjectContent(name:String) — method, class com.bomski.engine.data.sound.SoundManager
Get object content by name
getObjectContent(name:String) — method, class com.bomski.engine.data.xml.XMLManager
Get object content by name
getSoundObject(name:String) — method, class com.bomski.engine.data.sound.SoundManager
Get the SoundObject by name
getTexture(texture:com.bomski.engine.textures:MultiTextureAtlasTexture) — method, class com.bomski.engine.textures.MultiTextureAtlases
Get a texture from texture atlas
getTextureByName(atlasName:String, textureName:String) — method, class com.bomski.engine.textures.MultiTextureAtlases
Get texture by name
getTextures(prefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — method, class com.bomski.engine.textures.MultiTextureAtlases
Get textures by prefix
getTexturesByName(atlasName:String, prefix:String) — method, class com.bomski.engine.textures.MultiTextureAtlases
Get textures by name
getXMLObject(name:String) — method, class com.bomski.engine.data.xml.XMLManager
Get a xml object by name
group — Property, class com.bomski.engine.data.preloader.PreloadElement
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