| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| canAttack — Property, class com.bomski.defender.game.monster.MonsterModel |
|
Can the monster attack?
|
| canFire — Property, class com.bomski.defender.game.cannon.CannonModel |
|
Can the cannon firing a new cannonball
|
| CannonBallController — class, package com.bomski.defender.game.cannonball |
|
The controller class of the cannonball
|
| CannonBallController(name:String, model:com.bomski.defender.game.cannonball:CannonBallModel) — Constructor, class com.bomski.defender.game.cannonball.CannonBallController |
|
Constructor
|
| CannonBallData — class, package com.bomski.defender.game.cannonball.data |
|
Cannonball data storage class
|
| CannonBallData(type:String, width:Number, height:Number, attackStrength:Number, velocity:Number) — Constructor, class com.bomski.defender.game.cannonball.data.CannonBallData |
|
Constructor
|
| CANNONBALL_ENTITYSTATE_DESTROYED — Constant Static Property, class com.bomski.defender.game.cannonball.CannonBallModel |
|
Cannonball state destroyed
|
| CANNONBALL_ENTITYSTATE_FLYING — Constant Static Property, class com.bomski.defender.game.cannonball.CannonBallModel |
|
Cannonball state flying
|
| CannonBallModel — class, package com.bomski.defender.game.cannonball |
|
The cannonball model class
|
| CannonBallModel(name:String, entityState:String, x:Number, y:Number, rotationAngle:Number, data:com.bomski.defender.game.cannonball.data:CannonBallData) — Constructor, class com.bomski.defender.game.cannonball.CannonBallModel |
|
Constructor
|
| cannonBallType — Property, class com.bomski.defender.game.player.PlayerModel |
|
The current cannonball type
|
| CannonBallView — class, package com.bomski.defender.game.cannonball |
|
The cannonball view class
|
| CannonBallView(name:String, model:com.bomski.defender.game.cannonball:CannonBallModel, controller:com.bomski.defender.game.cannonball:CannonBallController, data:com.bomski.defender.game.cannonball.data:CannonBallViewData, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.cannonball.CannonBallView |
|
Constructor
|
| CannonBallViewData — class, package com.bomski.defender.game.cannonball.data |
|
A class to store the view data of an cannonball
|
| CannonBallViewData(type:String, flying:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix, destroyed:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — Constructor, class com.bomski.defender.game.cannonball.data.CannonBallViewData |
|
Constructor
|
| CannonController — class, package com.bomski.defender.game.cannon |
|
The cannon controller class
|
| CannonController(name:String, model:com.bomski.defender.game.cannon:CannonModel, sceneController:com.bomski.defender.game.scenes.match:MatchSceneController) — Constructor, class com.bomski.defender.game.cannon.CannonController |
|
Constructor
|
| CannonData — class, package com.bomski.defender.game.cannon.data |
|
A class which stores the cannon data
|
| CannonData(type:String, firingRate:uint) — Constructor, class com.bomski.defender.game.cannon.data.CannonData |
|
Constructor
|
| CannonModel — class, package com.bomski.defender.game.cannon |
|
The cannon model class
|
| CannonModel(name:String, entityState:String, x:Number, y:Number, rotationAngle:Number, maxRotationAngle:Number, minRotationAngle:Number, data:com.bomski.defender.game.cannon.data:CannonData) — Constructor, class com.bomski.defender.game.cannon.CannonModel |
|
Constructor
|
| CANNON_MODELSTATE_FIRING — Constant Static Property, class com.bomski.defender.game.cannon.CannonModel |
|
Cannon state firing
|
| CANNON_MODELSTATE_IDLE — Constant Static Property, class com.bomski.defender.game.cannon.CannonModel |
|
Cannon state idle
|
| cannonType — Property, class com.bomski.defender.game.player.PlayerModel |
|
The current cannon type
|
| CannonView — class, package com.bomski.defender.game.cannon |
|
The cannon view class
|
| CannonView(name:String, model:com.bomski.defender.game.cannon:CannonModel, controller:com.bomski.defender.game.cannon:CannonController, data:com.bomski.defender.game.cannon.data:CannonViewData, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.cannon.CannonView |
|
Constructor
|
| CannonViewData — class, package com.bomski.defender.game.cannon.data |
|
A class which stores view data
|
| CannonViewData(type:String, attackPrefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix, idlePrefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — Constructor, class com.bomski.defender.game.cannon.data.CannonViewData |
|
Constructor
|
| com.bomski.defender — package |
|
The main package
|
| com.bomski.defender.game — package |
|
The com.bomski.defender.game contains classes which represent the main game
|
| com.bomski.defender.game.background — package |
|
The com.bomski.defender.game.background package contains a helper class with a BackgroundView
|
| com.bomski.defender.game.cannon — package |
|
The com.bomski.defender.game.cannon package contains classes for cannon
|
| com.bomski.defender.game.cannonball — package |
|
The com.bomski.defender.game.cannonball package contains classes for the cannonball
|
| com.bomski.defender.game.cannonball.data — package |
|
The com.bomski.defender.game.cannonball.data package contains classes for cannonball data which a load from xml
|
| com.bomski.defender.game.cannon.data — package |
|
The com.bomski.defender.game.cannon.data package contains classes for cannon data which are load from xml
|
| com.bomski.defender.game.monster — package |
|
The com.bomski.defender.game.monster package contains classes for monster
|
| com.bomski.defender.game.monster.behavior — package |
|
The com.bomski.defender.game.monster.behavior package contains classes for AI behavior of the monster
|
| com.bomski.defender.game.monster.data — package |
|
The com.bomski.defender.game.monster.data package contains classes for monster data which are load from xml
|
| com.bomski.defender.game.player — package |
|
The player model class
|
| com.bomski.defender.game.scenes.loading — package |
|
The com.bomski.defender.game.scenes.loading package contains classes for the loading scene
|
| com.bomski.defender.game.scenes.match — package |
|
The com.bomski.defender.game.scenes.match package contains classes for the match scene
|
| com.bomski.defender.game.scenes.match.data — package |
|
The com.bomski.defender.game.scenes.match.data package contains classes for match data which are load from xml
|
| com.bomski.defender.game.ui — package |
|
The com.bomski.defender.game.ui package contains classes for ui elements
|
| com.bomski.defender.game.wall — package |
|
The com.bomski.defender.game.wall package contains classes for the wall
|
| com.bomski.defender.game.wall.data — package |
|
The com.bomski.defender.game.wall package contains classes for the wall data which are load from xml
|
| count — Property, class com.bomski.defender.game.scenes.match.data.MonsterGroupData |
|
The monster count in this group
|
| create() — method, class com.bomski.defender.game.scenes.loading.LoadingController |
|
Creates the loading scene
|
| create() — method, class com.bomski.defender.game.scenes.match.MatchSceneController |
|
Create the match scene with the background, all monsters, the cannon , the wall and UI elements
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannon.data.CannonData |
|
Create a CannonData object from a xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannon.data.CannonViewData |
|
Create a CannonViewData object from xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannonball.data.CannonBallData |
|
Create a CannonBallData object from a xmlnode
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannonball.data.CannonBallViewData |
|
Creates a CannonBallViewData from a xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.monster.data.MonsterData |
|
Create a MonsterData object from a xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.monster.data.MonsterViewData |
|
Create a MonsterViewData object from a xml node
|
| createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MatchMonsterData |
|
Create a MatchMonsterData object from a xml node
|
| createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MatchViewData |
|
Create a MatchViewData object from a xml node
|
| createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MonsterGroupData |
|
Create a MonsterGroupData object from a xml node
|
| createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MonsterWaveData |
|
Create a MonsterWaveData object from a xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.wall.data.WallData |
|
Create a WallData object from a xml node
|
| createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.wall.data.WallViewData |
|
Create a WallViewData object from a xml node
|
| createGame() — method, class com.bomski.defender.game.Defender |
| |
| createGameController() — method, class com.bomski.defender.game.Defender |
|
Create the DefenderGameController
|
| createGameModel() — method, class com.bomski.defender.game.Defender |
|
Create the DefenderGameModel
|
| createLoadingScene() — method, class com.bomski.defender.game.DefenderGameController |
| |
| createScene(sceneName:String) — method, class com.bomski.defender.game.DefenderGameController |
| |
| createSceneController() — method, class com.bomski.defender.game.scenes.loading.LoadingScene |
|
Create the loading scene controller
|
| createSceneController() — method, class com.bomski.defender.game.scenes.match.MatchScene |
|
Create the MatchSceneController
|
| createSceneModel() — method, class com.bomski.defender.game.scenes.match.MatchScene |
|
Create the MatchSceneModel
|
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |