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canAttack — Property, class com.bomski.defender.game.monster.MonsterModel
Can the monster attack?
canFire — Property, class com.bomski.defender.game.cannon.CannonModel
Can the cannon firing a new cannonball
CannonBallController — class, package com.bomski.defender.game.cannonball
The controller class of the cannonball
CannonBallController(name:String, model:com.bomski.defender.game.cannonball:CannonBallModel) — Constructor, class com.bomski.defender.game.cannonball.CannonBallController
Constructor
CannonBallData — class, package com.bomski.defender.game.cannonball.data
Cannonball data storage class
CannonBallData(type:String, width:Number, height:Number, attackStrength:Number, velocity:Number) — Constructor, class com.bomski.defender.game.cannonball.data.CannonBallData
Constructor
CANNONBALL_ENTITYSTATE_DESTROYED — Constant Static Property, class com.bomski.defender.game.cannonball.CannonBallModel
Cannonball state destroyed
CANNONBALL_ENTITYSTATE_FLYING — Constant Static Property, class com.bomski.defender.game.cannonball.CannonBallModel
Cannonball state flying
CannonBallModel — class, package com.bomski.defender.game.cannonball
The cannonball model class
CannonBallModel(name:String, entityState:String, x:Number, y:Number, rotationAngle:Number, data:com.bomski.defender.game.cannonball.data:CannonBallData) — Constructor, class com.bomski.defender.game.cannonball.CannonBallModel
Constructor
cannonBallType — Property, class com.bomski.defender.game.player.PlayerModel
The current cannonball type
CannonBallView — class, package com.bomski.defender.game.cannonball
The cannonball view class
CannonBallView(name:String, model:com.bomski.defender.game.cannonball:CannonBallModel, controller:com.bomski.defender.game.cannonball:CannonBallController, data:com.bomski.defender.game.cannonball.data:CannonBallViewData, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.cannonball.CannonBallView
Constructor
CannonBallViewData — class, package com.bomski.defender.game.cannonball.data
A class to store the view data of an cannonball
CannonBallViewData(type:String, flying:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix, destroyed:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — Constructor, class com.bomski.defender.game.cannonball.data.CannonBallViewData
Constructor
CannonController — class, package com.bomski.defender.game.cannon
The cannon controller class
CannonController(name:String, model:com.bomski.defender.game.cannon:CannonModel, sceneController:com.bomski.defender.game.scenes.match:MatchSceneController) — Constructor, class com.bomski.defender.game.cannon.CannonController
Constructor
CannonData — class, package com.bomski.defender.game.cannon.data
A class which stores the cannon data
CannonData(type:String, firingRate:uint) — Constructor, class com.bomski.defender.game.cannon.data.CannonData
Constructor
CannonModel — class, package com.bomski.defender.game.cannon
The cannon model class
CannonModel(name:String, entityState:String, x:Number, y:Number, rotationAngle:Number, maxRotationAngle:Number, minRotationAngle:Number, data:com.bomski.defender.game.cannon.data:CannonData) — Constructor, class com.bomski.defender.game.cannon.CannonModel
Constructor
CANNON_MODELSTATE_FIRING — Constant Static Property, class com.bomski.defender.game.cannon.CannonModel
Cannon state firing
CANNON_MODELSTATE_IDLE — Constant Static Property, class com.bomski.defender.game.cannon.CannonModel
Cannon state idle
cannonType — Property, class com.bomski.defender.game.player.PlayerModel
The current cannon type
CannonView — class, package com.bomski.defender.game.cannon
The cannon view class
CannonView(name:String, model:com.bomski.defender.game.cannon:CannonModel, controller:com.bomski.defender.game.cannon:CannonController, data:com.bomski.defender.game.cannon.data:CannonViewData, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.cannon.CannonView
Constructor
CannonViewData — class, package com.bomski.defender.game.cannon.data
A class which stores view data
CannonViewData(type:String, attackPrefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix, idlePrefix:com.bomski.engine.textures:MultiTextureAtlasTexturePrefix) — Constructor, class com.bomski.defender.game.cannon.data.CannonViewData
Constructor
com.bomski.defender — package
The main package
com.bomski.defender.game — package
The com.bomski.defender.game contains classes which represent the main game
com.bomski.defender.game.background — package
The com.bomski.defender.game.background package contains a helper class with a BackgroundView
com.bomski.defender.game.cannon — package
The com.bomski.defender.game.cannon package contains classes for cannon
com.bomski.defender.game.cannonball — package
The com.bomski.defender.game.cannonball package contains classes for the cannonball
com.bomski.defender.game.cannonball.data — package
The com.bomski.defender.game.cannonball.data package contains classes for cannonball data which a load from xml
com.bomski.defender.game.cannon.data — package
The com.bomski.defender.game.cannon.data package contains classes for cannon data which are load from xml
com.bomski.defender.game.monster — package
The com.bomski.defender.game.monster package contains classes for monster
com.bomski.defender.game.monster.behavior — package
The com.bomski.defender.game.monster.behavior package contains classes for AI behavior of the monster
com.bomski.defender.game.monster.data — package
The com.bomski.defender.game.monster.data package contains classes for monster data which are load from xml
com.bomski.defender.game.player — package
The player model class
com.bomski.defender.game.scenes.loading — package
The com.bomski.defender.game.scenes.loading package contains classes for the loading scene
com.bomski.defender.game.scenes.match — package
The com.bomski.defender.game.scenes.match package contains classes for the match scene
com.bomski.defender.game.scenes.match.data — package
The com.bomski.defender.game.scenes.match.data package contains classes for match data which are load from xml
com.bomski.defender.game.ui — package
The com.bomski.defender.game.ui package contains classes for ui elements
com.bomski.defender.game.wall — package
The com.bomski.defender.game.wall package contains classes for the wall
com.bomski.defender.game.wall.data — package
The com.bomski.defender.game.wall package contains classes for the wall data which are load from xml
count — Property, class com.bomski.defender.game.scenes.match.data.MonsterGroupData
The monster count in this group
create() — method, class com.bomski.defender.game.scenes.loading.LoadingController
Creates the loading scene
create() — method, class com.bomski.defender.game.scenes.match.MatchSceneController
Create the match scene with the background, all monsters, the cannon , the wall and UI elements
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannon.data.CannonData
Create a CannonData object from a xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannon.data.CannonViewData
Create a CannonViewData object from xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannonball.data.CannonBallData
Create a CannonBallData object from a xmlnode
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.cannonball.data.CannonBallViewData
Creates a CannonBallViewData from a xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.monster.data.MonsterData
Create a MonsterData object from a xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.monster.data.MonsterViewData
Create a MonsterViewData object from a xml node
createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MatchMonsterData
Create a MatchMonsterData object from a xml node
createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MatchViewData
Create a MatchViewData object from a xml node
createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MonsterGroupData
Create a MonsterGroupData object from a xml node
createFromXML(xmlNode:XML) — Static Method , class com.bomski.defender.game.scenes.match.data.MonsterWaveData
Create a MonsterWaveData object from a xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.wall.data.WallData
Create a WallData object from a xml node
createFromXML(type:String, xmlNode:XML) — Static Method , class com.bomski.defender.game.wall.data.WallViewData
Create a WallViewData object from a xml node
createGame() — method, class com.bomski.defender.game.Defender
createGameController() — method, class com.bomski.defender.game.Defender
Create the DefenderGameController
createGameModel() — method, class com.bomski.defender.game.Defender
Create the DefenderGameModel
createLoadingScene() — method, class com.bomski.defender.game.DefenderGameController
createScene(sceneName:String) — method, class com.bomski.defender.game.DefenderGameController
createSceneController() — method, class com.bomski.defender.game.scenes.loading.LoadingScene
Create the loading scene controller
createSceneController() — method, class com.bomski.defender.game.scenes.match.MatchScene
Create the MatchSceneController
createSceneModel() — method, class com.bomski.defender.game.scenes.match.MatchScene
Create the MatchSceneModel
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