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UIHitpointsView — class, package com.bomski.defender.game.ui
A view which shows the healthpoints of the wall as a bar
UIHitpointsView(name:String, model:com.bomski.defender.game.wall:WallModel, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.ui.UIHitpointsView
Constructor
UIStatusView — class, package com.bomski.defender.game.ui
A view which shows the status gameover or win
UIStatusView(name:String, model:com.bomski.defender.game.scenes.match:MatchSceneModel, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.ui.UIStatusView
Constructor
update() — method, class com.bomski.defender.game.cannon.CannonController
Update the cannon controller Fires new cannonball if the cannon model can fire
update() — method, class com.bomski.defender.game.cannon.CannonModel
Update the cannon model
update() — method, class com.bomski.defender.game.monster.MonsterController
Updates the AI Behavior
update() — method, class com.bomski.defender.game.monster.MonsterModel
Update the monster
update() — method, interface com.bomski.defender.game.monster.behavior.IAIBehavior
Update the ai
update() — method, class com.bomski.defender.game.monster.behavior.MeleeBehavior
Update the ai
update() — method, class com.bomski.defender.game.scenes.match.MatchSceneController
Update the controller and check if the player wins or lose
update() — method, class com.bomski.defender.game.scenes.match.MatchSceneModel
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