| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| UIHitpointsView — class, package com.bomski.defender.game.ui |
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A view which shows the healthpoints of the wall as a bar
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| UIHitpointsView(name:String, model:com.bomski.defender.game.wall:WallModel, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.ui.UIHitpointsView |
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Constructor
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| UIStatusView — class, package com.bomski.defender.game.ui |
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A view which shows the status gameover or win
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| UIStatusView(name:String, model:com.bomski.defender.game.scenes.match:MatchSceneModel, textureAtlases:com.bomski.engine.textures:MultiTextureAtlases) — Constructor, class com.bomski.defender.game.ui.UIStatusView |
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Constructor
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| update() — method, class com.bomski.defender.game.cannon.CannonController |
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Update the cannon controller
Fires new cannonball if the cannon model can fire
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| update() — method, class com.bomski.defender.game.cannon.CannonModel |
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Update the cannon model
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| update() — method, class com.bomski.defender.game.monster.MonsterController |
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Updates the AI Behavior
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| update() — method, class com.bomski.defender.game.monster.MonsterModel |
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Update the monster
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| update() — method, interface com.bomski.defender.game.monster.behavior.IAIBehavior |
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Update the ai
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| update() — method, class com.bomski.defender.game.monster.behavior.MeleeBehavior |
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Update the ai
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| update() — method, class com.bomski.defender.game.scenes.match.MatchSceneController |
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Update the controller and check if the player wins or lose
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| update() — method, class com.bomski.defender.game.scenes.match.MatchSceneModel |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |