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data — Property, class com.bomski.defender.game.cannon.CannonModel
The cannon data
data — Property, class com.bomski.defender.game.cannonball.CannonBallModel
Get the CannonBallData
data — Property, class com.bomski.defender.game.monster.MonsterModel
The monster data
data — Property, class com.bomski.defender.game.wall.WallModel
The wall data
defence — Property, class com.bomski.defender.game.monster.data.MonsterData
The velocity in x direction of the monster
defence — Property, class com.bomski.defender.game.wall.data.WallData
The defence value
Defender — class, package com.bomski.defender.game
The game class for the defender game
Defender() — Constructor, class com.bomski.defender.game.Defender
Constructor
DefenderGameController — class, package com.bomski.defender.game
The defender game controller class
DefenderGameController(name:String, model:com.bomski.defender.game:DefenderGameModel, stage:starling.display:Stage, game:com.bomski.engine.game:IGame) — Constructor, class com.bomski.defender.game.DefenderGameController
Constructor
DefenderGameModel — class, package com.bomski.defender.game
The defender game model class which stores all gamewide data
DefenderGameModel(name:String) — Constructor, class com.bomski.defender.game.DefenderGameModel
Constructor
destroy() — method, class com.bomski.defender.game.cannonball.CannonBallModel
Change the state to destroyed
destroyed — Property, class com.bomski.defender.game.cannonball.data.CannonBallViewData
The destroyed animation
dispose() — method, class com.bomski.defender.game.DefenderGameModel
dispose() — method, class com.bomski.defender.game.background.BackgroundView
dispose() — method, class com.bomski.defender.game.cannon.CannonController
dispose() — method, class com.bomski.defender.game.cannon.CannonModel
dispose() — method, class com.bomski.defender.game.cannon.CannonView
dispose() — method, class com.bomski.defender.game.cannonball.CannonBallModel
dispose() — method, class com.bomski.defender.game.cannonball.CannonBallView
dispose() — method, class com.bomski.defender.game.monster.MonsterModel
dispose() — method, class com.bomski.defender.game.monster.MonsterView
dispose() — method, class com.bomski.defender.game.monster.behavior.MeleeBehavior
dispose() — method, class com.bomski.defender.game.scenes.match.MatchSceneController
dispose() — method, class com.bomski.defender.game.scenes.match.MatchSceneModel
dispose() — method, class com.bomski.defender.game.ui.UIHitpointsView
dispose() — method, class com.bomski.defender.game.ui.UIStatusView
dispose() — method, class com.bomski.defender.game.wall.WallModel
dispose() — method, class com.bomski.defender.game.wall.WallView
distance — Property, class com.bomski.defender.game.scenes.match.data.MonsterGroupData
The distance between the monster in this group
dyingPrefix — Property, class com.bomski.defender.game.monster.data.MonsterViewData
The dying animation
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