| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| data — Property, class com.bomski.defender.game.cannon.CannonModel |
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The cannon data
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| data — Property, class com.bomski.defender.game.cannonball.CannonBallModel |
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Get the CannonBallData
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| data — Property, class com.bomski.defender.game.monster.MonsterModel |
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The monster data
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| data — Property, class com.bomski.defender.game.wall.WallModel |
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The wall data
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| defence — Property, class com.bomski.defender.game.monster.data.MonsterData |
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The velocity in x direction of the monster
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| defence — Property, class com.bomski.defender.game.wall.data.WallData |
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The defence value
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| Defender — class, package com.bomski.defender.game |
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The game class for the defender game
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| Defender() — Constructor, class com.bomski.defender.game.Defender |
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Constructor
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| DefenderGameController — class, package com.bomski.defender.game |
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The defender game controller class
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| DefenderGameController(name:String, model:com.bomski.defender.game:DefenderGameModel, stage:starling.display:Stage, game:com.bomski.engine.game:IGame) — Constructor, class com.bomski.defender.game.DefenderGameController |
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Constructor
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| DefenderGameModel — class, package com.bomski.defender.game |
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The defender game model class which stores all gamewide data
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| DefenderGameModel(name:String) — Constructor, class com.bomski.defender.game.DefenderGameModel |
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Constructor
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| destroy() — method, class com.bomski.defender.game.cannonball.CannonBallModel |
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Change the state to destroyed
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| destroyed — Property, class com.bomski.defender.game.cannonball.data.CannonBallViewData |
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The destroyed animation
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| dispose() — method, class com.bomski.defender.game.DefenderGameModel |
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| dispose() — method, class com.bomski.defender.game.background.BackgroundView |
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| dispose() — method, class com.bomski.defender.game.cannon.CannonController |
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| dispose() — method, class com.bomski.defender.game.cannon.CannonModel |
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| dispose() — method, class com.bomski.defender.game.cannon.CannonView |
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| dispose() — method, class com.bomski.defender.game.cannonball.CannonBallModel |
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| dispose() — method, class com.bomski.defender.game.cannonball.CannonBallView |
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| dispose() — method, class com.bomski.defender.game.monster.MonsterModel |
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| dispose() — method, class com.bomski.defender.game.monster.MonsterView |
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| dispose() — method, class com.bomski.defender.game.monster.behavior.MeleeBehavior |
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| dispose() — method, class com.bomski.defender.game.scenes.match.MatchSceneController |
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| dispose() — method, class com.bomski.defender.game.scenes.match.MatchSceneModel |
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| dispose() — method, class com.bomski.defender.game.ui.UIHitpointsView |
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| dispose() — method, class com.bomski.defender.game.ui.UIStatusView |
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| dispose() — method, class com.bomski.defender.game.wall.WallModel |
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| dispose() — method, class com.bomski.defender.game.wall.WallView |
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| distance — Property, class com.bomski.defender.game.scenes.match.data.MonsterGroupData |
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The distance between the monster in this group
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| dyingPrefix — Property, class com.bomski.defender.game.monster.data.MonsterViewData |
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The dying animation
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |