A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
handleAddToStage(event:starling.events:Event) — method, class com.bomski.defender.game.Defender
handleCollide(hit:com.bomski.engine.kernel.collider:ColliderHit) — method, class com.bomski.defender.game.cannonball.CannonBallController
Handle if the cannonball collide with a MonsterController
handleCollide(hit:com.bomski.engine.kernel.collider:ColliderHit) — method, class com.bomski.defender.game.monster.MonsterController
Handle the collide and if the monster collides with the wallcontroller stop moving
handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannon.CannonView
Handle state change and change the animation state
handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView
Handle that the state has change and change the animation relativ to the new state
handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView
Handle state change and change the animation
handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView
Handle model changed Update healthbar
handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.ui.UIHitpointsView
Handle model change and update healthbar
handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.ui.UIStatusView
Handle that the model has change and update the status
handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.cannon.CannonView
handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView
handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView
handlePositionChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView
Handle that the position of the cannonball has changed.
handleStageTouch(touchEvent:starling.events:TouchEvent) — method, class com.bomski.defender.game.cannon.CannonController
Handle if the user clicks or touch the state Change the rotation angle of the model Change that the cannon is firing
handleTouch(touch:starling.events:TouchEvent) — method, class com.bomski.defender.game.cannon.CannonController
Handle touch the cannon
healthBar — Property, class com.bomski.defender.game.monster.data.MonsterViewData
The healthbar texture
healthBarBg — Property, class com.bomski.defender.game.monster.data.MonsterViewData
The healthbar background texture
height — Property, class com.bomski.defender.game.cannonball.data.CannonBallData
height The height for the collider bounds
height — Property, class com.bomski.defender.game.monster.data.MonsterData
The height for the collider bounds
height — Property, class com.bomski.defender.game.wall.data.WallData
The height for the collider bounds
hit(damage:int) — method, class com.bomski.defender.game.monster.MonsterModel
Hit the monster
hit(damage:int) — method, class com.bomski.defender.game.wall.WallModel
Hit the wall
hitByCannonBall(cannonBallModel:com.bomski.defender.game.cannonball:CannonBallModel) — method, class com.bomski.defender.game.monster.MonsterController
The monster is hit by a cannonball
hitByMonster(monsterModel:com.bomski.defender.game.monster:MonsterModel) — method, class com.bomski.defender.game.wall.WallController
Hit by a monster
hitPoints — Property, class com.bomski.defender.game.monster.MonsterModel
The current hit points
hitPoints — Property, class com.bomski.defender.game.wall.WallModel
The hit points
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z