| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| handleAddToStage(event:starling.events:Event) — method, class com.bomski.defender.game.Defender |
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| handleCollide(hit:com.bomski.engine.kernel.collider:ColliderHit) — method, class com.bomski.defender.game.cannonball.CannonBallController |
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Handle if the cannonball collide with a MonsterController
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| handleCollide(hit:com.bomski.engine.kernel.collider:ColliderHit) — method, class com.bomski.defender.game.monster.MonsterController |
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Handle the collide and if the monster collides with the wallcontroller stop moving
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| handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannon.CannonView |
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Handle state change and change the animation state
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| handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView |
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Handle that the state has change and change the animation relativ to the new state
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| handleEntityStateChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView |
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Handle state change and change the animation
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| handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView |
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Handle model changed
Update healthbar
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| handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.ui.UIHitpointsView |
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Handle model change and update healthbar
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| handleModelChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.ui.UIStatusView |
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Handle that the model has change and update the status
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| handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.cannon.CannonView |
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| handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView |
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| handleModelStateChange(event:com.bomski.engine.kernel.model.event:ModelChangeEvent) — method, class com.bomski.defender.game.monster.MonsterView |
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| handlePositionChange(event:com.bomski.engine.entity.event:EntityChangeEvent) — method, class com.bomski.defender.game.cannonball.CannonBallView |
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Handle that the position of the cannonball has changed. |
| handleStageTouch(touchEvent:starling.events:TouchEvent) — method, class com.bomski.defender.game.cannon.CannonController |
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Handle if the user clicks or touch the state
Change the rotation angle of the model
Change that the cannon is firing
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| handleTouch(touch:starling.events:TouchEvent) — method, class com.bomski.defender.game.cannon.CannonController |
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Handle touch the cannon
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| healthBar — Property, class com.bomski.defender.game.monster.data.MonsterViewData |
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The healthbar texture
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| healthBarBg — Property, class com.bomski.defender.game.monster.data.MonsterViewData |
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The healthbar background texture
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| height — Property, class com.bomski.defender.game.cannonball.data.CannonBallData |
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height The height for the collider bounds
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| height — Property, class com.bomski.defender.game.monster.data.MonsterData |
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The height for the collider bounds
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| height — Property, class com.bomski.defender.game.wall.data.WallData |
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The height for the collider bounds
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| hit(damage:int) — method, class com.bomski.defender.game.monster.MonsterModel |
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Hit the monster
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| hit(damage:int) — method, class com.bomski.defender.game.wall.WallModel |
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Hit the wall
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| hitByCannonBall(cannonBallModel:com.bomski.defender.game.cannonball:CannonBallModel) — method, class com.bomski.defender.game.monster.MonsterController |
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The monster is hit by a cannonball
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| hitByMonster(monsterModel:com.bomski.defender.game.monster:MonsterModel) — method, class com.bomski.defender.game.wall.WallController |
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Hit by a monster
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| hitPoints — Property, class com.bomski.defender.game.monster.MonsterModel |
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The current hit points
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| hitPoints — Property, class com.bomski.defender.game.wall.WallModel |
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The hit points
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |